Open Access Journal

ISSN : 2394-2320 (Online)

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

Open Access Journal

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

ISSN : 2394-2320 (Online)

Internet of Things Based Connected Vehicles in Smart Cities: Review and Research Challenges

Author : Ankita A. Mahamune 1 Dr. Salim Y. Amdani 2 Vaibhav R. Pandit 3

Date of Publication :19th April 2017

Abstract: The Internet of Things (IoT) thinks a future in which digital and physical things or objects (e.g., smartphones, TVs, vehicles) can be connected by means of suitable information and communication technologies, to enable a range of applications and services. It is of great importance to recognize the networking problem behind developing IoT. Extensive research activities and numerous industrial initiatives have paved the way for the coming era of connected vehicles, as connected vehicles are the building blocks of emerging Internet of Vehicles (IoV).This paper explores the paradigm for vehicle-to-x connectivity (vehicle-to-sensor, vehicle-to- vehicle, vehicle-to-Internet, and vehicle-to-road infrastructure connectivities). Although there have been early stage studies in IoT based connected vehicles, some features can be added to it, to get the improved performance. Therefore, this paper addresses a complete view on wireless technologies and potential challenges providing vehicle-to-x connectivity. Hence, a literature review is presented along with the performance features that can be added to the existing IoT based Connected Vehicles solution. . This paper also proposes a generic IoT based Connected Vehicles solution that includes, - a secure object tracking, that ensures the visibility and traceability of a vehicle along the travel path to support the Internet of Vehicles (IoV), a new paradigm known as Social Internet of Things (SIoT), that can be used to set appropriate rules in the objects to select the right object, as these impact the performance of services developed on top of this social network and two algorithms that allocates available resources to the demanding vehicle services.

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