International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Science , Computer Science and Engineering

Volume5,May 2018,

Topic : “EDUSCIENZA”-Smart Learning using Augmented Reality

Authors:Dr. B. Shadaksharappa || Suraj S, Spoorthi S, Navyashree R, Nithin Kishore K

Abstract:Augmented reality (AR) is precisely a direct or an indirect real-world view of an environment whose components are augmented by computer-generated information, ideally across multiple sensory modalities. Augmented reality is a reality in which is enhanced digitally with the help of virtual objects that appear to be in our field of vision. The primary task of augmented reality is that it brings components of the digital world into a person's imagination of the real world and does so not as a simple display of data, but through the integration of immersive sensations that are perceived as natural parts of an environment. In our project, AR has been used to guarantee a standard curriculum using Text, Graphics, Video, and Audio which is superimposed into a student's real-time environment. Almost anything can be done with augmented reality, one can create the application that helps students do practical experiments all at one place. The application will be mainly used for students in the learning process at any place with the app installed on their phone that makes students learn efficiently and practically. Students can learn by carrying out interaction through virtual objects and learning materials and help students actively interact in the lab performing different experiments to increase their understanding and to make them learn rather than reading.

Keywords: Augmented reality, virtual objects, experiments

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DOI: 01.1617/vol5/iss5/pid70463


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Dr. Allon Guez
Professor, Drexel University,
USA


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Journal Code : IJERCSE
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