Author : Sudhakar R 1
Date of Publication :6th August 2022
Abstract: The augmented reality (AR), is nothing but combining the both real world and the artificial environment using computer vision technology. The most recent handheld devices are able to providing an artificial world around us. The most developments in AR algorithms have also play major role for its expansion. This project aid us to get a clear aware of that how a new product will fit in our room or a place, we don’t need to close our eyes to imagine it. With using our Android mobile, we can plainly open AR application to saw the products, and after that we need to select one product that we need, and we need to wait until the product 3D model gets downloaded after the download finished, the camera will open on your smart phone and now you can fix the product anywhere you need to fix. It will decrease the return rate and also it will save the time to make decision. So finally it will improve the shopping experience on the user
Reference :
-
- Maami Mori1, Jason Oorlosky2, Kiyoshi Kiyokawa3, Haruo Takemura4. (2016, Sep.). A Transitional AR Furniture Arrangement System with Auto View Recommendation. IEEE Adjunct. [Online]. 21(3).pp.21-24. ISBN: 978-1-5090-3740-7.
- Sneehal Mangale1, Nabill Phansopkar2, Safwaan Mujawar3, Neeraj Singh4. (2016, May). Virtual Furniture Using Augmented Reality. IOSRO Journals of Computer Engineering. [Online].eISSN:2278-0661,p-ISSN:2278-8727,pp.42-46.
- Elizabeth Carvalhoo1, Gustavo Maçães2, Isabel Varajão3, Nuno Sousa & Paulo Brito. (2011, Nov.). Use of AR in the furniture industry. Presented at Center for Computer Graphics.
- Khushal Khairnar1, Kamleshwar Khairnar2, Sanket kumar Mane3, Rahul Chaudhari4. (2015, Oct.). Furniture Layout Application Based on Marker Detection. International Research Journal of Engineering & Technology. [Online]. 02(07). p-ISSN: 2395-0072, e-ISSN: 2395- 0056.
- Billingshurst, M. (2002) “AR in education” in New Horizons for Learning, 2nd ed., vol.3, New York: McGraw-Hill, 2010, pp. 123-135.
- Trinidad, J., & Supervisor, S. (2020). Consumer’ online shopping experiences with AR: A way to influence consumer’ knowledge & behavior.
- Leonnard, L., Paramita, A. S., & Maulidiani, J. J. (2019). The Effect AR Shopping Applications on Purchase Intention. [8] Jain, S., Hada, N., & Joshi, S. (2020). Shopping using VR and AR.
- Xinyu Li., Dongyi Cheen. AR in E-Commerce with Markerless Tracking system. International Conference on Information Management & Engineering. 2010.
- P. J, V. M, V. G. Poi, and A. M, “Comparative analysis of marker and marker-less AR in education,” in 2020 IEEE International Conference for Innovation in Technology.
- Procháazka, D., & Kooubek, T. (2011). AR implementation method in mainstream application. Acta Universitati Agriculturaeet Sillviculturae Mendelianae Brunensis
- O. A. Egajii1, I. Asghar2, W.Warren3, M.Griffiths4, and S. Evans5, “An AR applications for personalised diamond shopping,” in 2019 25th International Conference on Automation and Computing technology.
- S. Iuliana, C. Ciprian, and B. Costin-Anton, “An survey on AR,” 2017.
- Riyaz Mohammed1, Taher Talikoti2 and Ronith Prashant Pawaskar3 “Online Product Display System Based On Augmented Reality” 2016
- Augmented reality product display system on a 360-degree view inside store”, Masaya Ohta, Shunsuke Nagano, Hiroki Otani, Katsumi Yamashita
- Implementation of AR in E-Commerce Application”, Brian Eniko Singgih, Langgeng Yudistira, Husodo Wijaya, Maria Sulsan Anggreainy
- Markerless AR based applications for E-Commerce to Visualise 3D Content” by Yaashvi Desai1, Naishaa Shah2, Vrushali Shah3, Prasenjit Bhavathankar4, Kaisar Katchii5
- “Product Visualization Using Augmented Reality” Shreyash Joshi1, Pallav Walavalkar2, Pooja Shetkar3, Sumedh Joshi4, Shubham Mahale5, Snehal Bhogan6, Kedar Sawant7