Author : Salma Ali Alketbi 1
Date of Publication :9th August 2023
Abstract: Gamification refers to the use of games’ mechanics for engaging users, motivation, solving problems and developing learning. (Buckley & Doyle, 2014). The purpose of this study is to investigate the learners’ and the teachers’ impression of gamification in online classrooms, explain the effect of gamification on students’ motivation and to limit the answers for a deeper further long-term study related to gamification in distance learning. This pilot study is based on the influence of gamifying learning on students’ motivation in distance learning. It also explains some methods on how to apply gamification strategy in virtual classroom environment. Two surveys are used in this pilot study to collect data and evidence to answer the research questions.
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