Open Access Journal

ISSN : 2394-2320 (Online)

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

Open Access Journal

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

ISSN : 2394-2320 (Online)

Cloud Gaming: A Green Future

Author : Moulavi Shadaab 1 Rajput Rashmi 2 Sarode Shrikant 3 PatilPallavi 4 Ms. BarkadeVaishali M 5

Date of Publication :7th April 2016

Abstract: Today the gaming industry is at its peak, with advanced video games which requires high computations. These computations are achieved with powerful hardware that provides realistic scenes and smooth actions. Playing these high quality video games requires expensive graphics processors. On the counterpart cloud gaming utilizes cloud computing for gaming and offers a green solution to bring high quality games to thin and mobile clients. Cloud gaming has become increasingly more popular in the industry. Many cloud gaming services have subscribed thousands of subscribers showing the initial success of cloud gaming. In this project we will be implementing cloud gaming services that reduce latency within a certain network bandwidth. We will be achieving this by enhancing and optimizing the cloud resources, with the inclusion of the NVIDIA GRID GPU. In the upcoming future cloud gaming can provide multiple clients and concurrency in multiplayer games.

Reference :

    1. K-T Chen, Y-C Chang, P-H Tseng, C-Y Huang and C-L Lei.”Measuring The Latency of Cloud Gaming  Systems”, ACM, New York NY USA, 2011, pp.12691272,doi:10.1145/2072298.2071991.
    2. Kuan-Ta Chen, Chun-Ying Huang, and Cheng-Hsin Hsu. “Cloud Gaming Onward Research Opportunities and outlook Multimedia and Expo Workshops (ICMEW)”,2014 IEEE International Conference On 14-18 July 2014 DIO 10.1109/ICMEW 2014 6890683Fröhlich, B. and Plate, J. 2000. The cubic mouse: a new device for three-dimensional input. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
    3. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng- Hsin Hsu, “Placing Virtual Machines to Optimize Cloud Gaming Experience Cloud Computing”, IEEE Transactions on 10.1109/ TCC.2014.2338295Sannella, M. J. 1994 Constraint Satisfaction and Debugging for Interactive User Interfaces. Doctoral Thesis. UMI Order Number: UMI Order No. GAX95-09398., University of Washington.
    4. Liang Liu, Hao Wang, Xue Liu, Xing Jin, WenBo He, QingBo Wang, Ying Chen, ”Green Cloud: A New Architecture for Green Data Center”, ICACINDST09 Proceedings of the 6th international conference industry session on Autonomic computing and communications industry session ACM New York, NY, USA 2009 doi:10.1145/1555312.1555319
    5. Qingdong Hou, Chu Qiu, Kaihui Mu, Quan Qi, Yongquan Lu. “A Cloud Gaming System Based on NVIDIA GRID GPU”, 978-1-4799-4169-8/14 2014 IEEE DOI 10.1109/DCABES.2014.19.
    6. SEONG-PING CHUAH, CHAU YUEN, NGAIMAN CHEUNG. ”Cloud Gaming: A green solution to massive multiplayer online game”.Spector, A. Z. 1989. Achieving application requirements. In Distributed Systems, S. Mullender.
    7. Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, and ChinLaung Lei. “Are All Games Equally Cloud-GamingFriendly? An Electromyo graphic Approach”.2012 IEEE 978-1-4673-4578-1/12.
    8. Wei Cai and Victor C.M. Leung. “Multiplayer Cloud Gaming System with Cooperative Video Sharing”. 2012 IEEE 978-1-4673-4510-1/12
    9. Miao Yu, Chao Zhang, Yin Wang, Haibing Guan. “VGRIS: Virtualized GPU Resource Isolation and Scheduling in Cloud Gaming” 2013 ACM 978-1- 4503-1910-2/13/06.

Recent Article