Open Access Journal

ISSN : 2394-2320 (Online)

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

Open Access Journal

International Journal of Engineering Research in Computer Science and Engineering (IJERCSE)

Monthly Journal for Computer Science and Engineering

ISSN : 2394-2320 (Online)

Brain Controlled Chess Based on Virtual Reality Control for Paralyzed Patients

Author : Sindhura Rao 1 Ashwini S 2 Kusuma Mohanchandra 3

Date of Publication :13th April 2017

Abstract: In this paper, we introduce a game in which the player plays chess by using a brain-computer interface (BCI). The BCI analyzes the steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG) on the player’s scalp. The single three command control game is specifically designed around an SSVEP-BCI and validated in several EEG setups while using a neurosky headset. As a final step in the validation of the game, a random experiment on a broad audience was conducted with the Neurosky headset in a real-world setting.

Reference :

    1. EEG features. (n.d.). Retrieved from http://www.emotiv.com/eeg/
    2. Obermaier, Bernhard, G. R. Muller, and Gert Pfurtscheller. "" Virtual keyboard" controlled by spontaneous EEG activity." IEEE Transactions on Neural Systems and Rehabilitation Engineering 11.4 (2003): 422- 426.
    3. Scherer, Reinhold, et al. "An asynchronously controlled EEG-based virtual keyboard: improvement of the spelling rate." IEEE Transactions on Biomedical Engineering 51.6 (2004): 979-984.

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